![Rey model blender manual Rey model blender manual](/uploads/1/2/5/6/125625168/916625622.jpg)
Hello!I found the time to do a bust on the work of and I had a lot of fun.My work process here was to find what made Samuel Youn’s drawing appeal to me so much and try to portray it in my own way and style. I made a sketch of the side and front view then based on my drawings, Samuel’s artwork, and Rey’s portrait, I built the low poly topology of Rey and then applied a Multires modifier and sculpted in more of the details. From there I baked the details into the low poly mesh to have a basis on the textures.Enjoy! I typically don’t comment on work but immediately after seeing yours I had to make a comment. Not only do I work in the field of DCC I teach it also at times. Any piece of work can be critiqued but there is no need to critique this piece. You did an excellent job because the image says somethingevery picture should tell a story.
![Rey Rey](https://s-media-cache-ak0.pinimg.com/originals/9f/8a/5a/9f8a5a644a826319c989e979f9a8edb8.png)
Combined with the style you used I can feel the story immediately after casting my eyes on the image.I’m a big fan of Salvador Dali so in subtle ways it is reminiscent of his work. I don’t suspect that was intentional but I enjoy it thoroughly.
Andrew is offering an update with info on how to convert Nature Academy projects to Cycles in the future (rough estimate of mid-next year). Until Cycles supports strand rendering and render layers, there isn't much point.so The Nature Academy currently only uses Blender Internal.
The color palette, the angles, the expression and the crazy hairs remind me not only of Dali’s work but Dali himself. Image search him, the man had a crazy hair mustache.Well done and congrats on the job. Good luck to all of us in our adventures!